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The First Steps
This was my first attempt at Voxels in Unity, using 3D noise to generate terrain and multiple threads to load and mesh it on the fly.
Desert
This was my second project with voxels, this time trying to focus on generating unique biomes. This one is supposed to be a mystical sort of desert, based on cellular noise.
The World Below
In the same Desert Demo, I generated these unusual cave systems, with floating water structures. Ideally I want to keep working on these, and make them more interconnected, like floating rivers running through the cave.